![]() Lego Jurassic World is neither the most ambitious of the Lego games (that honor goes to Lord of the Rings) nor the most polished ( Marvel Super Heroes).You might think the building mechanic would be the focus here, but Lego Worlds instead offers a tedious “Adventure mode” that lets players very slowly unlock objects. But it points to a certain lax approach to PC porting that I’m not sure I’m comfortable with. The game runs, sure-and runs well after tweaking. Aside from the dismal draw distance I mentioned above, we get goodies like “The game still doesn’t work properly with the default Windows 7 Aero themes so it freaks out and converts to Basic on launch,” and “The game’s menus don’t function with a mouse,” and “The default resolution/refresh rate is absurdly low.” The PC port quality is on par with Jurassic Park III. I’m starting to wonder how much of this I can ascribe to the developers and how much I should ascribe to WB, considering it’s the same flaw that afflicted Batman: Arkham Knight and Mortal Kombat X. I’ve noticed the same in Lego Lord of the Rings, Lego The Hobbit, and the like, but it’s doubly noticeable in Lego Jurassic World where every line is seemingly accompanied by leaves rustling and dinosaurs growling.Īnd even less great: Traveller’s Tales continues to pump out some of the most middling PC ports of the modern era. ![]() The bad? Sometimes those lines are of iffy audio fidelity. The good? It sounds just like Jurassic Park. Lego Jurassic World continues the Lego trend of lifting lines directly from the films. Less great: The dialogue is occasionally terrible-and I don’t just mean the writing itself. DNA, who steps in for the game’s tutorials and provides random dinosaur facts in the loading screens. The infamous Jurassic Park laugh/giggle/purr even makes an appearance in the title screen, which is great. ![]() Jeff Goldblum is especially hilarious, with Traveller’s Tales taking quite a few shots at the “unique” Dr. That being said, I laughed a fair few times. Especially the third film, where it seems like Traveller’s Tales really had to stretch to make a dismal plot into a semi-coherent game. Of course, we can attribute some of that to the fact that hardly anything happens in the second and third films. I clocked about twelve hours, and that included quite a significant amount of messing around in the hub. The game is also remarkably short for a Lego game, considering it covers all four films. Each level in Lego Jurassic World contains a hidden “Piece of Amber.” Find this collectible and you then unlock the ability to spawn dinosaurs into the hub world in preordained paddocks or-in the case of certain smaller dinosaurs-even take them into the story levels as free-play characters. I predicted this would be the highlight of Lego Jurassic World in my preview at GDC, and I was right. Anything more and we’d be talking about a legitimate earthly miracle, on par with turning water into wine. Lego Jurassic World even manages to turn Jurassic Park III into something if not amazing at least engaging-and really, that’s all we can ask. It’s probably the film I’ll look back on when I’m dying and go “I wish I hadn’t wasted that two hours of my life.” Jurassic Park III is just awful on every level. I mean, Lego The Hobbit comes pretty close, but at least you had the scope and spectacle of Tolkien’s larger Middle Earth saga to work with. Never before has Traveller’s Tales had so damn little to work with.
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